Final Piece:
Finding an idea
To be honest, I haven’t even started to work on my post production since last month. I was too busy with my animation project. But also I wasn’t sure what I could do. The brief was pretty much the same as the computer graphics unit, so it meant that we could do anything that would include green screen, rotoscoping, after effects, motion tracking, 3D modeling, colour correction, sound design and many more.
I was hanging on facebook and talking to Pablo, when i found out he wasn’t sure about what is he doing for it as well. So we decided to work together, but we didn’t have any ideas.
2 weeks passed, I was working on my side project for my friend Rohan (his photoshoot) and also was working on my animation project.
I was searching for inspiration.
Usually the inspiration is coming from a music for me. I always find something I want to film about through my dreams, or when I’m chilling and listening lounge or downtempo music. Also I really find that selecting a music for the video you are going to make is one of the most important things. I’m not sure how professional artists work, but for me, it works perfectly. I develop the idea, i search for music, i edit. Sometimes it works other way: I FIND the music I’m inspired by, I develop the idea, I edit. The editing should be fitting to the music(or opposite) because that is what on 50% motivates you to watch the video. The commercials, films, video games, everything is connected to it. Where “Once upon a time in America” would be without it’s music by Ennio Morricone? I don’t think it would be a great classic film as it was then, and as it is now. If you want an example of recent films, i could say that “Inception” has a pretty decent soundtrack which made an impact and ispired a lot of people. If you want a game soundtrack example, I would say Assassin’s Creed II made a big impression on me, just second part of the franchise, also the first one… but not the newest ones. I could also name “Machinarium” and “Journey” or even “Uncharted” series. But mostly I like the old games soundtrack like “Neverhood” or “Worms Armageddon”, “Adventures of Lomax” or “Donkey Kong Country”. That’s what makes us to remember games and films even better.
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By the way if you are a fan of Donkey Kong games you should check out “Kong in Concert”. It’s a Donkey Kong Country arrangement collaboration. Orchestral music with is brilliant.
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Anyway, recently I was watching a show called “Sherlock”. I was really impressed by this version of Sherlock. I’ve seen pretty much every visual version of Sherlock and this was one of my favorite, despite how “crazy” and “drug addict”-like he was in it. But he wasn’t a drug addict, of course no. He was really bored and couldn’t wait for a new case to solve. Maybe it’s a little bit weird, but at least its really funny to watch… so, ehm… what was I talking about? Ah yes, the inspiration.
These videos may explain you how Sherlock’s mind works, and his whole theory of “Deduction”, and you may see something very simliar to our video:
But before that i was thinking about how would virtual environment work. I was developing the idea about a guy who walks around the town and scans people in even more detailed method. Their whole lifetime was in his eyes, all their bad or good habits, what they like or dislike etc. Starting point of this idea was this video by Nickelback.
We could track people and put some information above them instead of numbers…
I told pablo I wanted this to be like a “Game-like environment” but in a real life, maybe even to make a guy to be a robot. Also we don’t need this idea with “information above heads” for the whole video and we don’t need a strong narrative for it, we just need to show what we can do. So we can show different techniques in the video.
I told him that we could do a dialogue as well but with adding some humour to it. I wanted to refer to “Heavy Rain” or “L.A. Noire” games dialogue system. The question is “what if that was in real life”? For example when you talk to people in the game and you have a chance to choose an answer, you can have as much time as you want to choose it, so you can think about different possibilities of your answer. But if that was in real life people would think that this guy is an idiot, so we wanted to make a funny dialog of main character and a girl, like if he is trying to hit on her. BUT the funny part is he is thinking too much about his answer, or even his answers don’t make sence because he has too much answers and questions he could say so he chooses the wrong ones.
Pablo wanted to focus more on statistics and information we could use in the video. After a while the gaming idea was declined. We made it a lot simplier task for us to make a main character a man and use deduction and possibility method. We thought that main characters opinion could have been even more funny. He could not only say actual facts about person he’s scanning, but his opinion as well. But anyway Pablo spent some time on finding statistics about people we could use in the video.
My idea was also the beginning of the video, Pablo had a different thing on his head, I honestly don’t remember what it was
but in the end we liked the “changing background” idea and we used it. Also the first idea was filming Merlin just normally without any reverse. But I came up with a “reverse” idea. I thought that would look much more convincing when his beginning of the day skips even faster with things jumping into his hands instead of him grabbing them.(fork, knife, notebook, pen, bowl, jacket)
We didn’t know what could the video end with. In the end we wanted our character to scan the beach and people on them. If people would play beach ball we could do some more things like ball trajectory and things like that. But in the end, because of the weather we needed to shorten this scene and do something different, i will tell about that a little later.
We had the idea ready, we had most of the things planned, but still we were unsure about the outcome.
Filming
Pablo asked Merlin to act in our video. We didn’t need a professional actor for this scene as me and Bertie needed for “Escape” video. We had my Sony HDR-CX700VE and also a Canon 5D mark II for one day. We went to town center 4 times in total to shoot everything. Mostly it was because of the weather.
First time we shot The park part with him scanning a baloon, bin and tree and also a third-person part with him getting up from the bench and starting to walk. We shot some of the beach shots of him looking into the sea but because of the weather we couldn’t do much because it was cloudy, when we needed a sunny weather.
Second time we refilmed the whole beginning of him looking at the baloon because it was more sunny, the way we needed weather to be, and filmed the whole park long shot when he scans people in it. Also we filmed the golf shot with some random people. We just timed it right. We were lucky enough to have a lot of people in the park because of good weather and because of some event! We decided to film on my camera because it had Optical Steady-shot system in it and it didn’t shake that much as it would be shaking with a DSLR. It was me who did the whole long shot of it. Also I filmed the first person beach shot of him looking at carousel, jumping kids and ice-cream kiosk. Pablo did nearly most of the DSLR shots. But we haven’t filmed the ending because of the weather. We filmed something though which we didn’t even use.
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We had a tough time with a DSLR by the way. We both were unexperienced with Canon 5D. I think we should have some tutorials on it or on any DSLR in second year. I hope Elliot will help us with this.
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Third time I met Merlin and filmed the whole ending in 15 minutes. The whole thing starting from him looking at ice cream.
We had all the shots except the beginning (with Green screen). We filmed it in the university, in our class with booths. I think Phil saw the whole process and even asked us: “Why are you throwing cutlery around?”. It took Merlin a while to master this whole reverse shot.
Editing
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Let me talk about editing itself.
I use After effects only for defined shots to add visual effects and do things that you can’t do in editing programs like Premier Pro, Sony Vegas, Avid, Final cut etc.
I started to edit different shots as soon as we finished filming.
When last time I mentioned that I use different software for editing (It was sound and video techniques post) Phil told me that I should use another software which is “Premier Pro” because it’s claimed as a professional-industry software. I’m not sure if Phil deducted a few points out of my mark in the end and I’m not criticizing anything whatsoever. As a matter of fact I aprecciate his advice and I took it into consideration. BUT, I would like to tell you why I decided not to use it.
I don’t use Premier Pro because of it’s “After effects”-like interface. After effects has a really uncomfortable interface in my opinion, but it’s a really powerful program and I’m forced to used it because it’s the only one I actually know how to use. I’m thinking to switch to “Nuke” anyway.
I’m not going to talk about everything I hate in After effects, but the only thing that i’m going to mension is that Premier Pro has pretty much the same interface as in after effects which is not excusable for me because the actual edit is supposed to be 10 times faster than in visual effects program(after effects) which doesn’t happen in Premier Pro, but it happens in Sony Vegas for me. That’s why I’m using Sony vegas.
I just want to say that it’s not about what you use, it’s about how you do it. But if you want some statistics, try searching on youtube “Sony Vegas” and you get 226000 results, when if you try to search “Premier Pro” tutorial you get only around 34000. You may ask “why?” and I would say because Sony Vegas Pro has comfortable interface but at the same time, it’s really powerful, you get more options and manual controls on render settings. Also amount of tutorials is enormous, it’s just simplier to use and easy to start with.
Maybe if I will be working in video production company where everyone uses Premiers and we will need to pass around projects, in that case, i would learn Premier. But for my projects I would use Sony Vegas Pro.
I think you would understand me, because I’m not the only one who uses different software not the one we should use on the course. Many people did they animation projects on 3DS max instead of Maya, and sometimes it looks even better than on the software we supposed to use but it doesn’t mean it will look the best because It depends on a persons knowledge of a particular program. And I find it wrong when people say that I shouldn’t use it because it’s not professional. In my case I don’t find Premier Pro as a “Pro” and the editing process is really slow.
I’m not telling you that no one should use Premier Pro, I’m telling that people should use what they are good at. If they feel that Premier Pro is the best for them, I think they should stick with it.
One day I would switch the software just in case it would be necessary. But if you ask me which software will it be, I would say – it will be not Premier Pro.
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The filming part didn’t take that long. The hardest part was post-production itself =) And, just to make you aware of this, the sound effects research and editing took us more time that the actual visual editing, as you can see on screenshot above.
The visual effects with text editing was made by us both:
Intro: Me
Baloon shot: Pablo
Scanning People and Golf: Me
Spinning Carousel: Pablo
Boat shot: Pablo
Ice Cream: Me
Watch: Me
The first thing i did is made the actual intro, which on technical side looks like this:
Here are some of the screeshots:
Here are some more screenshots:
The hardest part and the most time consuming was tracking people. The tracking on X and Y axis visually doesn’t provide the best results because when the people go out of frame on the left or on the right, the text goes “to the left” and “to the right” instead of scaling and going into the camera. We even tried to track scale, but it doesn’t track well. So in this case i found a solution of that problem.
What I did is I tracked X and Y axis but made it work only Y axis only by adding an expression [250, this_comp.layer("Null 1").position[1]] to the position and I animate X and Z axis by myself. That’s where i did lots of keyframing. Took a while to make everything look good, but still worth it.
Pablo had an experience about type font since he made his computer graphics unit video and he suggested to use particular font for our video. I spent a huge amount of time finding sound effects that we could use for our video and we spent a lot of time editing them. We were also thinking about facts which we could use for people in our video which could be not too offensive, i think we came up with not the best ones we could ever think of (We were really tired by the end of the week) but I think everything turned out pretty good.
As for the music, I think everyone has noticed that we used one of the songs by LCD soundsystem which was used in GTA 4 UK commercial:
I think that was the only song we could use which sets a tempo and a special “badass” mood for scanning people
Evaluation
In my opinion we did a really good job on this video. I’ve never done that much work on text, type and transitions of it (when text jumps out or disappears)
I can’t even say what could we have done better for it. But if i’ll try to think about it, I would refilm the whole thing with a better camera. I still don’t know if there is a way to prevent 5D from shaking that much, or is there a build-in steadyshot technology on any DSLR or lens, the shoulder rig we had didn’t help that much.
Pablo did a very good job, I enjoyed working with him, he has a lot of experience on different things in editing and most of the times I needed his opinion on everything. His editing is really good as well. We taught each other very useful things because we had a lot of our own strenghts and weaknesses.
I’m so happy again that our teachers liked our work, can’t even describe how. Well, I’m glad that you like our work!
Here is the behind the scenes bonus video :3 :
Ged.



























